![]() The following tables show the durability bonuses of various items: only one non-enchanted item, or the two inputs are different items), the arrow displays a red cross like that of an anvil and no item appears in the output slot. Grindstones also do not remove an item's custom name. Īs with all non-enchanted items, the new item has no prior work penalty. ![]() For example, Fire Protection I gives 5-9 experience. ![]() The amount of experience dropped depends on the number of enchantments and levels of each, but it is partially random. If either input item was enchanted, then removing the output item drops some experience. Both input items are consumed in the process. Placing two items (enchanted or not) of the same type in the input slots forms a new non-enchanted item of that type and with a durability equal to the sum of the durabilities of the two input items, plus 5% of the maximum durability of that item (rounded down), up to its maximum durability. Removing the item from the output slot consumes the input item and drops some experience. Placing one enchanted item in an input slot forms a new non-enchanted item of the same type and durability in the output slot. ![]() When used, a GUI is displayed with two input slots and one output slot. In Bedrock Edition, grindstone recipes built with crimson, warped, or mangrove planks can use a slab of almost any of the stone types including sandstone, quartz, and bricks.
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